Dialogue in games: won’t somebody think of the parents?

When you’re a parent, you don’t get a lot of time to play games. More often than not, your gaming time is the odd late-night session when everyone else is in bed – and because everyone’s in bed, you can’t stick headphones on because you won’t be able to hear the baby monitor.

That’s not a problem if you’re playing arcade games or dumb shooters, but it’s a pain in the neck with more immersive things. You need to hear the dialogue because if you don’t, you haven’t a clue what’s going on. However, you can’t turn the TV up loud enough to hear the dialogue because if you do, there’s bound to be a HUGE BLOODY NOISE that wakes the baby, brings your gaming session to an abrupt halt and ends up with you sleeping in the shed.

Last night, I attempted to play Alone In The Dark. It certainly looks good, but I gave up after about 20 minutes. There’s loads of speech in it (in the first 20 minutes, anyway), but because the speech is interspersed with HUGE BLOODY NOISES I couldn’t turn the TV up loud enough to hear it.

GTA IV has loads of speech and lots of HUGE BLOODY NOISE in it too, but it has – yes! – subtitles. It spoils the immersion a little bit – some of the dialogue is even more clunky/cliched/annoying when it’s on the screen rather than in your ears – but at least you can work out what’s happening without ending up in the shed.

I know subtitles aren’t a big priority for game developers, but given that the average gamer is in their thirties there’s a good chance that a lot of game buyers are in the same quiet boat as me – and of course, people with hearing difficulties play games too.

11 Responses to “Dialogue in games: won’t somebody think of the parents?”

  1. Jonty  on June 24th, 2008

    As I understand it, having subtitles mean devs have to spend more money on localisation so they often don’t bother. Flash headphones are the way to go – office folk speak highly of http://www.trittontechnologies.com/products/TRIGA600.htm, although it depends if you want to spend £70 on hearing things go BOO in surround sound.

    Reply

  2. Squander Two  on June 24th, 2008

    How would they help?

    Reply

  3. Gary  on June 24th, 2008

    Jonty, the first sentence said “because everyone’s in bed, you can’t stick headphones on because you won’t be able to hear the baby monitor.”

    All aboard the failboat! ;)

    Reply

  4. Flick  on June 24th, 2008

    Forget the group Fathers For Justice … I’ll join your Fathers for Subtitles gang!

    Reply

  5. paul  on June 25th, 2008

    Can you get a vibrating baby monitor? The you can wear the headphones and rest the baby monitor on your foot or something.

    You are welcome!

    Reply

  6. Squander Two  on June 25th, 2008

    Come to think of it, doesn’t the baby monitor have a visual display? A lot of them do, but I forgot because ours doesn’t.

    Reply

  7. Gary  on June 26th, 2008

    Ninety quid? Pffft!

    Our baby monitor does have a vibrating alert, but then the Xbox controller rumbles through games. Confusion ahoy!

    Reply

  8. Squander Two  on June 26th, 2008

    But you can turn off game-rumbling, can’t you? I always do — it’s not one of the better console innovations. It’s more sort of crap and annoying, really.

    Reply

  9. andi  on June 28th, 2008

    What you need is to take an audio line out from the baby alarm through 1 channel of a mixer with the audio from the games in another, pick one up in victor morris

    Reply

  10. Wholesale gadgets  on November 17th, 2011

    Our baby monitor does have a vibrating alert, but then the Xbox controller rumbles through games. Confusion ahoy!

    Reply


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